Bases: BaseEffect
grain_strength: >
Strength of the grain noise (0.0 to 1.0).
Default is 0.3.
Methods:
Source code in src/movfx/effects/dissolve.py
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42 | def __init__(self, *, grain_strength: float = 0.3, **kwargs: Any) -> None:
"""
title: Initialize dissolve effect
parameters:
grain_strength: >
Strength of the grain noise (0.0 to 1.0).
Default is 0.3.
"""
super().__init__(**kwargs)
self.grain_strength = max(0.0, min(1.0, grain_strength))
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build_clip
build_clip(
img_from: ndarray,
img_to: ndarray,
duration: float,
fps: int = 30,
) -> VideoClip
Source code in src/movfx/effects/base.py
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85 | def build_clip(
self,
img_from: np.ndarray,
img_to: np.ndarray,
duration: float,
fps: int = 30,
) -> VideoClip:
"""
title: Build a moviepy VideoClip from the effect
parameters:
img_from: Source image as a NumPy RGB array
img_to: Destination image as a NumPy RGB array
duration: Duration of the clip in seconds
fps: Frames per second
returns: A moviepy VideoClip with the transition
"""
def make_frame(t: float) -> np.ndarray:
progress = t / duration if duration > 0 else 1.0
progress = max(0.0, min(1.0, progress))
return self.render_frame(img_from, img_to, progress)
clip = VideoClip(make_frame, duration=duration)
clip = clip.with_fps(fps)
return clip
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render_frame
render_frame(
img_from: ndarray, img_to: ndarray, progress: float
) -> ndarray
Source code in src/movfx/effects/dissolve.py
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66 | def render_frame(
self,
img_from: np.ndarray,
img_to: np.ndarray,
progress: float,
) -> np.ndarray:
"""
title: Render a dissolve frame
parameters:
img_from: Source image array
img_to: Destination image array
progress: Blend factor from 0.0 to 1.0
returns: Grainy blended frame as uint8 array
"""
h, w = img_from.shape[:2]
noise = np.random.default_rng().uniform(
-self.grain_strength, self.grain_strength, (h, w, 1)
)
per_pixel_progress = np.clip(progress + noise, 0.0, 1.0)
blended = (1.0 - per_pixel_progress) * img_from + (
per_pixel_progress * img_to
)
return blended.astype(np.uint8)
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